Brothers in Arms: Hell's Highway

Duration: 3 Months
Engine: Unreal Tournament 2007

Role: Level Designer

 
During my 5th term at the Guildhall, I worked at Gearbox Software as an intern developing the multiplayer game type for Brother's in Arm's: Hell's Highway.  Our team, made of 14 other interns, created and implemented an original prototype for Gearbox Software.

Because my time with Gearbox Software last only 3 months, I only created unfinished blockouts that would be later revisited by another level designer at Gearbox Software.

 

 

Copyright © 2006 Tommy Westerman and the Guildhall at SMU