During my 5th term at the Guildhall, I
worked at Gearbox Software as an intern developing the multiplayer game type for
Brother's in Arm's: Hell's Highway. Our team, made of 14 other interns,
created and implemented an original prototype for Gearbox Software.
Because my time with Gearbox Software last
only 3 months, I only created unfinished blockouts that would be later revisited
by another level designer at Gearbox Software. |