Unreal Tournament 2004 Levels

Duration: varied
Engine: Unreal Editor 2004

Role: Level Designer

During my 2nd and 3rd terms at the Guildhall I worked primarily in Unreal Tournament 2004.  This was the first 3D editor I had experienced and it proved to be a valuable learning tool for future projects at the Guildhall.

 

 

 

 

 

 

Copyright © 2006 Tommy Westerman and the Guildhall at SMU